Got some Hand or Foot in Mouth Disease or something. Basically, it makes my palms and soles of feet get a really painful rash, as well as my face breaking out into sores. It itches and hurts, but isn’t contagious. I thought it was chicken pox, because I was experiencing dehydration symptoms on Monday, but a trip to the clinic cleared it all up today. That wouldn’t be healthy at age seventeen, but it’s not the pox.
But what it is is apparently a lot more painful than chicken pox. Not awesome for working, but I’m one tough sum-bitch. Should go away within the next four days, with the antibiotics they gave me. They also gave me some anti-itch medication, but I don’t think it has started working just yet.
Anyways, business time.
I got some concept art scanned and put up on my dA profile recently. More info on the dA submission.
Yesterday, I plugged our flatscreen into my HDMI output hookup. 54″ of programming epicry ensued, all day. That epicry involved playing with Unity3D to see if I would be able to get Lurk made as a 3D game, like my brain originally created it, rather than spending a year on a 2D engine for it.
Since I’m not familiar with the animation system in Unity, I’d like to play with procedural animation a lot here. I want to use a model similar in construction to the one shown, although accurate to the actual design of the characters, for data and then manipulate a skinned mesh to that. Not sure how I’ll do that, but that’s why I’m doing this: to learn.
I’ll continue with this Unity strain of Lurk until I have some sort of a game or until it fails miserably. The 2D engine I may use and finish someday. What’s there work really great. I just don’t want to spend all of my time making that instead of the actual game, just now.
Also, now that Lurk is named and the dominant species is named, I think it’s high time I made a page for it on this site! Coming soon, folks!