Cockpit is a space game inspired by Black Prophecy, Planetside 2 and Starfox, made mostly in the 10 days of boot leave I had after completing Marine Corps Recruit Training down in rainy-windy-but-sometimes-still-sunny San Diego.

I really wanted to make a spaceship game with a good cockpit view. I have [what I think is] a cool idea for cockpit-player interaction, so I’d love to explore that when I’m not doing a million other things. Cockpit is currently not in development, however expect to see it revisited in the future, once I’ve solidly handled doing my own 3D rendering and physics.


> Linux
> Windows
> Hang in there Mac guys and gals


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