Tag Archives: Adventure

Back on the Block, Block

Just flew back home from 29 Palms a few days ago and boy are my arms tired.

Anyways, finally got out of there. Should have a lot more time to work on Marpeg and <._FLANK/> now, as well as not being depressed all of the time and getting some motivation back. Not much of an update here, beyond having made a teensy bit of progress on loading characters from a text file. Still not completely working, but it’s getting there. Should be done before long, now.
Since this post is so empty, have some pone.

such friendship wow

such adorable

 

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I’m a Wonderbolt, Bitches – Build #01

Here it is, the first build of I’m a Wonderbolt, Bitches

Early build. Being made as the first sub project of LurkTech. That’s what I’m calling the engine for Lurk, by the way.
LurkTech.
Deal with it.

I’m making this one because ponies are awesome and I need to do some work on the collisions and basic motion physics. I’d also like to play with some cool animation ideas I have, but we’ll see about that. Might have to wait til a later project

These sub projects are going to be my way of making Lurk without spending a year or two on just one game. I’ll make this 2D engine for Lurk by making small games for each component. So, if I want particles, I’ll make a small game centered around particles. That way, I end up with an awesome engine, more skill and experience and the motivation to make Lurk itself.

Well, that’s that. I’ll be working on this project a bit longer and then once it feels done or at least feels like I could no longer benefit from working on it, I’ll move on to another.

I’d love to hear what you think about the game so far. I don’t want sugar coated “Oh, that’s cool”s. I want to hear what feels bad, want isn’t responsive, what doesn’t seem intuitive. I know there’s not much too it yet, but any feedback helps a lot, even if it’s negative, so long as it’s constructive.

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Bootcamp Delayed, Back to Work

Well, I went to ship out on Monday. Was real excited, me and my buddies all set to go. Turns out that between my Marine recruiter’s office scale being broken and my having got complacent, I was a pound overweight. I pass the Initial Strength Test (IST) great, but weight matters too.
So, I’m stuck here for a month while I try to lose 20-25 pounds. I want to try for squad leader in bootcamp, so I plan on going for broke here this next month. This means some cool stuff:

1)     I get to work some more! Woohoo! I’m going to spend a good chunk of my free time this month working on Lurk, but not as directly as before. Here’s the low down, kiddies.
Now, I have a great mind for design and ideas and such. Problem is, I haven’t been programming long enough to be able to execute the games I want to. So, I end up with cool ideas and unfinished projects. I had the idea to fix this by making a number of small games that are finished, rather than one big one that takes years to finish, with nothing else for people to play.
However, this doesn’t mean I won’t be making progress on Lurk. I’ll be using the 2D engine I’ve got started to make these wee little games. Every time I need a new feature, like particles, maybe physics or lighting etc etc, I’ll just make a very small game out of said feature. This allows me to produce more games for people to gawk at for 3 seconds, get more experience and confidence in my coding and still make progress towards Lurk.
How’s that sound to everyone? Seem more enjoyable than seeing me get fed up with one big, slow project?

1.5)     More art and music and other stuff too! When I program a bunch and get burned out or stuck on something, I need to get my mind away from the code to recharge. I usually do this by writing music or fiction, making some art or sometimes just playing a game. The art and music and writing is usually about ponies so all you brony haters out there better buckle down. The gameplay is also good. It gives me a chance to continue finding what does and doesn’t work well in some games, or finding things that are awesome or that should be avoided.

2)     I might get to go to EverfreeNW. This is the first annual MLP convention here in the great Pacific Northwest and a few pals and I might get a chance to camp out there and attend! My favorite voice actress from the show, Tabitha St. Germain, will be there and it’d be awesome to meet her. Hopefully, a few of the game devs in the brony community might be there too. It’d be pretty freakin’ sweet to meet them and chat about nerdy stuff, despite my noobtasticness in game dev. If I get to go, you’ll all be hearing earfulls about it when I get back.

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XML, Lojban, and Alpha News

Well, Christmas break ended and I lost the use f my computer for a while. I couldn’t get a whole lot done with just my 3 hour class during the week, but everything is back in order.

I began by kicking off with some really cool and exciting stuff, for me at least. I have been planning on making Dominance at least slightly moddable and I’ve taken a large step toward that this last week. I started looking into parsing XML files for data and parameters which I intend to use to load up levels, characters, weapons and such. I would also be able to use it to create a load/save feature for gameplay and it would be instrumental in allowing players to construct their own items, levels, characters etc. While I have started, it’s something I’ve never done before, so it may be a little while before Dominance will be able to load up XML files for even just levels, but it’s a reassuring and refreshing  step for me, even if it is a rather frustrating process to get new things like this working.

I’m going to try and get a alpha up for download very soon so that other folk can test out Dominance on their systems. While this doesn’t have many implications now, it will be more important for testing out moddability later. I’m also wanting to do some update videos once in a while to show some of the features that are hard to see from still shots. I’d also like to get it cross-platform someday, but I have no idea how I would go about that yet. That’s something for later, though.

I’ve also decided that I will definitely use Lojban for the in-game language. I made two weapon concepts over this last weekend and labelled a lot of the bits and parts of the weapons in Lojban. I’m not sure if my labeling was correct as I have only been learning Lojban for about a month, I’d guess, so my knowledge of it is rather shoddy. I’ll be improving my Lojban skills very rapidly and am excited to begin using it for Dominance and other things as well.

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